Makie Base 1.0

using Makie
meshscatter(
  rand(Point3f0, 100), 
  marker = FRect3D(Vec3f0(0), Vec3f0(1)),
  markersize = rand(Vec3f0, 100) .* 0.2,
  color = rand(100),
  colormap = [(:black, 0.0), (:red, 0.5), (:green, 1.0)]
)